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Simone: a game of visual memory and speed
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Structure to define the keyboard key mapping and related information. More...
#include <keyboards.h>
Data Fields | |
| uint8_t | num_rows |
| uint8_t | num_cols |
| char | null_key |
| const char * | keys |
Structure to define the keyboard key mapping and related information.
| const char* keyboard_t::keys |
Pointer to the keyboard layout matrix
| char keyboard_t::null_key |
Character to represent no key pressed
| uint8_t keyboard_t::num_cols |
Number of columns in the keyboard matrix
| uint8_t keyboard_t::num_rows |
Number of rows in the keyboard matrix