|
Simone: a game of visual memory and speed
|
Header for stm32f4_simone.c file. More...
#include <stdint.h>#include "stm32f4xx.h"Data Structures | |
| struct | stm32f4_simone_hw_t |
| Structure to define the HW dependencies of a Simone's timer status. More... | |
Variables | |
| stm32f4_simone_hw_t | simone_hw |
| Element that represents the HW characteristics of the Simone game connected to the STM32F4 platform to manage the timers. More... | |
Header for stm32f4_simone.c file.
| stm32f4_simone_hw_t simone_hw |
Element that represents the HW characteristics of the Simone game connected to the STM32F4 platform to manage the timers.
This is an extern variable that is defined in stm32f4_simone.c. It represents the hardware of Simone.
Element that represents the HW characteristics of the Simone game connected to the STM32F4 platform to manage the timers.
stm32f4_rgb_light.h. It represents an array of RGB lights.